Revamp alpha

Make 10+ because it's pointless otherwise.

Revamp low counts because it was too punishing towards village, if they
made a single mistake then alpha could win with a successful bite. This
reduces overall wolf count making that situation more difficult (and
until crow joins in 12p requires that alpha turns a lycan before being
able to bite). Higher counts rejiggered a bit too to be a bit more
interesting, although may still need further adjustment.
This commit is contained in:
skizzerz 2016-09-23 23:28:28 -05:00
parent bfc675e953
commit 810433b656

View File

@ -659,32 +659,36 @@ class AleatoireMode(GameMode):
"mayor" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
})
@game_mode("alpha", minp = 7, maxp = 24, likelihood = 5)
@game_mode("alpha", minp=10, maxp=24, likelihood=5)
class AlphaMode(GameMode):
"""Features the alpha wolf who can turn other people into wolves, be careful whom you trust!"""
def __init__(self, arg=""):
super().__init__(arg)
self.ROLE_INDEX = ( 7 , 8 , 10 , 11 , 12 , 14 , 15 , 17 , 18 , 20 , 21 , 24 )
self.ROLE_INDEX = ( 10 , 12 , 13 , 14 , 16 , 17 , 18 , 19 , 20 , 21 , 22 , 24 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({
#village roles
"oracle" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"matchmaker" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"village drunk" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"doctor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"harlot" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
"doctor" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"harlot" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"guardian angel" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 ),
"matchmaker" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"augur" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"vigilante" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 3 , 3 , 4 , 5 ),
"alpha wolf" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"traitor" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"wolf" : ( 0 , 0 , 0 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 4 ),
"alpha wolf" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"traitor" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"werecrow" : ( 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
# neutral roles
"lycan" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 ),
"clone" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
"amnesiac" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"lycan" : ( 2 , 2 , 2 , 2 , 3 , 3 , 3 , 3 , 4 , 4 , 4 , 4 ),
"crazed shaman" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"clone" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
# templates
"cursed villager" : ( 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 3 , 3 , 3 , 4 ),
"cursed villager" : ( 1 , 1 , 1 , 1 , 2 , 2 , 2 , 2 , 2 , 2 , 3 , 3 ),
"mayor" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
"assassin" : ( 0 , 0 , 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
})
# original idea by Rossweisse, implemented by Vgr with help from woffle and jacob1