Fix instance where harlot A would not die if harlot A is visiting harlot B, harlot B is visiting someone, and wolves attack harlot B

This commit is contained in:
skizzerz 2014-12-13 17:19:25 -06:00
parent 63d4ac6e05
commit 970e55e828

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@ -2958,8 +2958,6 @@ def transition_day(cli, gameid=0):
if victim in onlybywolves: if victim in onlybywolves:
message.append("The wolves' selected victim was a harlot, who was not at home last night.") message.append("The wolves' selected victim was a harlot, who was not at home last night.")
novictmsg = False novictmsg = False
bywolves.discard(victim)
onlybywolves.discard(victim)
elif (victim in var.ROLES["lycan"] or victim in var.LYCANTHROPES) and victim in onlybywolves: elif (victim in var.ROLES["lycan"] or victim in var.LYCANTHROPES) and victim in onlybywolves:
message.append("A chilling howl was heard last night. It appears there is another werewolf in our midst!") message.append("A chilling howl was heard last night. It appears there is another werewolf in our midst!")
pm(cli, victim, 'HOOOOOOOOOWL. You have become... a wolf!') pm(cli, victim, 'HOOOOOOOOOWL. You have become... a wolf!')