Don't let del_player kill an already dead player. Closes #20
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@ -1234,7 +1234,7 @@ def del_player(cli, nick, forced_death = False, devoice = True, end_game = True)
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return False
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return False
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cmode = []
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cmode = []
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ret = True
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ret = True
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if nick != None:
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if nick != None and nick in var.list_players():
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# handle roles that trigger on death
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# handle roles that trigger on death
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if var.PHASE in ("night", "day"):
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if var.PHASE in ("night", "day"):
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if nick in var.LOVERS:
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if nick in var.LOVERS:
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