Forgot to update gamemodes del_player events to use new var names

This commit is contained in:
skizzerz 2017-07-20 19:07:00 -05:00
parent c4282bd237
commit ad5ab73e00

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@ -1134,9 +1134,9 @@ class SleepyMode(GameMode):
var.DYING.add(self.having_nightmare)
pm(cli, self.having_nightmare, messages["sleepy_nightmare_death"])
def happy_fun_times(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers):
def happy_fun_times(self, evt, cli, var, nick, mainrole, allroles, death_triggers):
if death_triggers:
if nickrole == "priest":
if mainrole == "priest":
pl = evt.data["pl"]
turn_chance = 3/4
seers = [p for p in var.ROLES["seer"] if p in pl and random.random() < turn_chance]
@ -1188,7 +1188,7 @@ class MaelstromMode(GameMode):
events.remove_listener("del_player", self.on_del_player)
events.remove_listener("join", self.on_join)
def on_del_player(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers):
def on_del_player(self, evt, cli, var, nick, mainrole, allroles, death_triggers):
if is_fake_nick(nick):
return