Forgot to update gamemodes del_player events to use new var names
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@ -1134,9 +1134,9 @@ class SleepyMode(GameMode):
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var.DYING.add(self.having_nightmare)
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pm(cli, self.having_nightmare, messages["sleepy_nightmare_death"])
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def happy_fun_times(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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def happy_fun_times(self, evt, cli, var, nick, mainrole, allroles, death_triggers):
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if death_triggers:
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if nickrole == "priest":
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if mainrole == "priest":
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pl = evt.data["pl"]
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turn_chance = 3/4
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seers = [p for p in var.ROLES["seer"] if p in pl and random.random() < turn_chance]
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@ -1188,7 +1188,7 @@ class MaelstromMode(GameMode):
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events.remove_listener("del_player", self.on_del_player)
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events.remove_listener("join", self.on_join)
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def on_del_player(self, evt, cli, var, nick, nickrole, nicktpls, death_triggers):
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def on_del_player(self, evt, cli, var, nick, mainrole, allroles, death_triggers):
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if is_fake_nick(nick):
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return
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