Remove testing leftover
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@ -1142,7 +1142,7 @@ class SleepyMode(GameMode):
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if death_triggers:
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if death_triggers:
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if mainrole == "priest":
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if mainrole == "priest":
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pl = evt.data["pl"]
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pl = evt.data["pl"]
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turn_chance = 1#3/4
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turn_chance = 3/4
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seers = [p for p in get_players(("seer",)) if p in pl and random.random() < turn_chance]
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seers = [p for p in get_players(("seer",)) if p in pl and random.random() < turn_chance]
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harlots = [p for p in get_players(("harlot",)) if p in pl and random.random() < turn_chance]
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harlots = [p for p in get_players(("harlot",)) if p in pl and random.random() < turn_chance]
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cultists = [p for p in get_players(("cultist",)) if p in pl and random.random() < turn_chance]
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cultists = [p for p in get_players(("cultist",)) if p in pl and random.random() < turn_chance]
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