Remove hardcoded English for players list.
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f879bb9de5
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@ -185,6 +185,8 @@
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"no_votes": "No votes yet.",
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"vote_stats": "{0}\u0002{1}\u0002 players, \u0002{2}\u0002 votes required to lynch, \u0002{3}\u0002 players available to vote.",
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"vote_stats_abstain": " \u0002{0}\u0002 player{1} refrained from voting.",
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"wolves_list": "Wolves: {0}",
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"players_list": "Players: {0}",
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"cub_grow_up": "You have grown up into a wolf and vowed to take revenge for your dead parents!",
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"traitor_turn": "HOOOOOOOOOWL. You have become... a wolf!\nIt is up to you to avenge your fallen leaders!",
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"traitor_turn_channel": "\u0002The villagers, during their celebrations, are frightened as they hear a loud howl. The wolves are not gone!\u0002",
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@ -198,7 +200,6 @@
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"forever_aclone": "It appears that \u0002{0}\u0002 was cloning you, so you are now stuck as a clone forever. How sad.",
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"clone_success": "You will now be cloning \u0002{0}\u0002 if they die.",
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"clone_wolf": "\u0002{0}\u0002 cloned \u0002{1}\u0002 and has now become a wolf!",
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"wolves_list": "Wolves: {0}",
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"no_other_wolves": "There are no other wolves.",
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"has_minions": "You have \u0002{0}\u0002 {1} at your command!",
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"lover_suicide": "Saddened by the loss of their lover, \u0002{0}\u0002, a{1} \u0002{2}\u0002, commits suicide.",
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@ -639,7 +640,6 @@
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"player_joined_deadchat": "\u0002{0}\u0002 has joined the deadchat.",
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"multiple_joined_deadchat": "\u0002{0}\u0002 and \u0002{1}\u0002 have joined the deadchat.",
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"joined_deadchat": "You are now in the deadchat.",
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"list_deadchat": "Players: {0}",
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"force_leave_deadchat": "You have been forcibly removed from the deadchat by \u0002{0}\u0002.",
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"player_force_leave_deadchat": "\u0002{0}\u0002 has been removed from the deadchat by \u0002{1}\u0002.",
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"leave_deadchat": "You have left the deadchat.",
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@ -1162,7 +1162,7 @@ class MaelstromMode(GameMode):
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pl[i] = "\u0002{0}\u0002 ({1}{2})".format(player, cursed, prole)
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elif player in var.ROLES["cursed villager"]:
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pl[i] = player.nick + " (cursed)"
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wrapper.pm("Players: " + ", ".join(pl))
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wrapper.pm(messages["players_list"].format(", ".join(pl)))
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def role_attribution(self, evt, var, chk_win_conditions, villagers):
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self.chk_win_conditions = chk_win_conditions
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@ -54,7 +54,7 @@ def setup_variables(rolename):
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to_send = "seer_role_info"
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if seer.prefers_simple():
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to_send = "seer_simple"
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seer.send(messages[to_send].format(a, rolename, what), "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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seer.send(messages[to_send].format(a, rolename, what), messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("begin_day")
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def on_begin_day(evt, var):
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@ -245,7 +245,7 @@ def on_transition_night_end(evt, var):
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to_send = "bodyguard_notify"
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if bg.prefers_simple():
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to_send = "bodyguard_simple"
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bg.send(messages[to_send].format(warning), "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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bg.send(messages[to_send].format(warning), messages["players_list"].format(", ".join(p.nick for p in pl), sep="\n"))
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for gangel in get_all_players(("guardian angel",)):
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pl = ps[:]
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@ -266,7 +266,7 @@ def on_transition_night_end(evt, var):
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to_send = "guardian_notify"
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if gangel.prefers_simple():
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to_send = "guardian_simple"
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gangel.send(messages[to_send].format(warning, gself), "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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gangel.send(messages[to_send].format(warning, gself), messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("assassinate")
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def on_assassinate(evt, var, killer, target, prot):
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@ -80,7 +80,7 @@ def on_transition_night_end(evt, var):
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ass.send(messages["assassin_simple"])
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else:
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ass.send(messages["assassin_notify"])
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ass.send("Players: " + ", ".join(p.nick for p in pl))
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ass.send(messages["players_list"].format(", ".join(p.nick for p in pl)))
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@event_listener("del_player")
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def on_del_player(evt, var, player, mainrole, allroles, death_triggers):
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@ -93,7 +93,7 @@ def on_transition_night_end(evt, var):
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shaman.send(messages["shaman_simple"].format("crazed shaman"))
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else:
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shaman.send(messages["shaman_notify"].format("crazed shaman", "random "))
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shaman.send("Players: " + ", ".join(p.nick for p in pl))
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shaman.send(messages["players_list"].format(", ".join(p.nick for p in pl)))
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@event_listener("get_special")
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def on_get_special(evt, var):
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@ -85,7 +85,7 @@ def on_transition_night_end(evt, var):
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to_send = "detective_notify"
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if dttv.prefers_simple():
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to_send = "detective_simple"
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dttv.send(messages[to_send].format(warning), "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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dttv.send(messages[to_send].format(warning), messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("transition_night_begin")
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def on_transition_night_begin(evt, var):
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@ -127,7 +127,7 @@ def on_transition_night_end(evt, var):
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to_send = "harlot_info"
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if harlot.prefers_simple():
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to_send = "harlot_simple"
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harlot.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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harlot.send(messages[to_send], messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("begin_day")
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def on_begin_day(evt, var):
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@ -123,7 +123,7 @@ def on_transition_night_end(evt, var):
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to_send = "hunter_notify"
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if hunter.prefers_simple():
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to_send = "hunter_simple"
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hunter.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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hunter.send(messages[to_send], messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("succubus_visit")
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def on_succubus_visit(evt, var, succubus, target):
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@ -115,7 +115,7 @@ def on_transition_night_end(evt, var):
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to_send = "investigator_notify"
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if inv.prefers_simple():
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to_send = "investigator_simple"
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inv.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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inv.send(messages[to_send], messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("transition_night_begin")
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def on_transition_night_begin(evt, var):
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@ -191,7 +191,7 @@ def on_transition_night_end(evt, var):
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to_send = "piper_notify"
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if piper.prefers_simple():
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to_send = "piper_simple"
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piper.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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piper.send(messages[to_send], messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("exchange_roles")
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def on_exchange(evt, var, actor, target, actor_role, target_role):
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@ -96,7 +96,7 @@ def on_transition_night_end(evt, var):
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tmsg = messages["shaman_totem"].format(totem)
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tmsg += messages[totem + "_totem"]
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shaman.send(tmsg)
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shaman.send("Players: " + ", ".join(p.nick for p in pl))
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shaman.send(messages["players_list"].format(", ".join(p.nick for p in pl)))
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@event_listener("get_special")
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def on_get_special(evt, var):
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@ -282,7 +282,7 @@ def on_transition_night_end(evt, var):
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succ.append("{0} (succubus)".format(p))
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else:
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succ.append(p.nick)
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succubus.send(messages[to_send], "Players: " + ", ".join(succ), sep="\n")
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succubus.send(messages[to_send], messages["players_list"].format(", ".join(succ)), sep="\n")
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@event_listener("begin_day")
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def on_begin_day(evt, var):
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@ -105,7 +105,7 @@ def on_transition_night_end(evt, var):
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to_send = "vigilante_notify"
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if vigilante.prefers_simple():
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to_send = "vigilante_simple"
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vigilante.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
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vigilante.send(messages[to_send], messages["players_list"].format(", ".join(p.nick for p in pl)), sep="\n")
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@event_listener("succubus_visit")
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def on_succubus_visit(evt, var, succubus, target):
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@ -263,7 +263,7 @@ def on_exchange(evt, var, actor, target, actor_role, target_role):
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if notify:
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player.send_messages()
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evt.data["actor_messages"].append("Players: " + ", ".join(to_send))
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evt.data["actor_messages"].append(messages["players_list"].format(", ".join(to_send)))
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if target_role in CAN_KILL and var.DISEASED_WOLVES:
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evt.data["actor_messages"].append(messages["ill_wolves"])
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if var.ALPHA_ENABLED and target_role == "alpha wolf" and actor.nick not in var.ALPHA_WOLVES:
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@ -296,7 +296,7 @@ def on_exchange(evt, var, actor, target, actor_role, target_role):
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if notify:
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player.send_messages()
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evt.data["target_messages"].append("Players: " + ", ".join(to_send))
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evt.data["target_messages"].append(messages["players_list"].format(", ".join(to_send)))
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if actor_role in CAN_KILL and var.DISEASED_WOLVES:
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evt.data["target_messages"].append(messages["ill_wolves"])
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if var.ALPHA_ENABLED and actor_role == "alpha wolf" and target.nick not in var.ALPHA_WOLVES:
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@ -430,7 +430,7 @@ def on_transition_night_end(evt, var):
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else:
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players.append(player.nick)
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wolf.send("Players: " + ", ".join(players))
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wolf.send(messages["players_list"].format(", ".join(players)))
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if role in CAN_KILL and var.DISEASED_WOLVES:
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wolf.send(messages["ill_wolves"])
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# TODO: split the following out into their own files (alpha)
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@ -773,7 +773,7 @@ def join_deadchat(var, *all_users):
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user.queue_message("[deadchat] " + msg)
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for user in to_join:
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user.queue_message(messages["joined_deadchat"])
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user.queue_message(messages["list_deadchat"].format(", ".join([user.nick for user in people])))
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user.queue_message(messages["players_list"].format(", ".join([user.nick for user in people])))
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var.DEADCHAT_PLAYERS.update(to_join)
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var.SPECTATING_DEADCHAT.difference_update(to_join)
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@ -3843,7 +3843,7 @@ def check_exchange(cli, actor, nick):
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for i, player in enumerate(pl):
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if player in get_roles("cursed villager"): # FIXME
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pl[i] = player + " (cursed)"
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pm(cli, actor, "Players: " + ", ".join(pl))
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pm(cli, actor, messages["players_list"].format(", ".join(pl)))
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elif nick_role == "minion":
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wolves = list_players(var.WOLF_ROLES)
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random.shuffle(wolves)
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@ -3861,7 +3861,7 @@ def check_exchange(cli, actor, nick):
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for i, player in enumerate(pl):
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if player in get_roles("cursed villager"): # FIXME
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pl[i] = player + " (cursed)"
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pm(cli, nick, "Players: " + ", ".join(pl))
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pm(cli, nick, messages["players_list"].format(", ".join(pl)))
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elif actor_role == "minion":
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wolves = list_players(var.WOLF_ROLES)
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random.shuffle(wolves)
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@ -4777,7 +4777,7 @@ def transition_night():
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clone.send(messages["clone_simple"])
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else:
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clone.send(messages["clone_notify"])
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clone.send("Players: "+", ".join(p.nick for p in pl))
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clone.send(messages["players_list"].format(", ".join(p.nick for p in pl)))
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for minion in get_all_players(("minion",)):
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wolves = get_players(var.WOLF_ROLES)
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