noreveal balance tweaks
It's been found that larger game sizes heavily favors the village, this reduces the village power significantly by removing obvious "claim" roles and shifting more powerful roles later into the rotation where they are less effective. This may be too much of a shift but that is currently unknown. - Shaman removed entirely - Hunter now at 10p (from 15) - GA now at 12p (from 10) - Detective now at 15p (from 12)
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@ -695,11 +695,10 @@ class NoRevealMode(GameMode):
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self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
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self.ROLE_GUIDE.update({# village roles
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"seer" : ( 1 , 1 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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"shaman" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"guardian angel" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"mystic" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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"detective" : ( 0 , 0 , 0 , 0 , 1 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"detective" : ( 0 , 0 , 0 , 0 , 0 , 1 , 1 , 1 ),
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"hunter" : ( 0 , 0 , 0 , 1 , 1 , 1 , 1 , 1 ),
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# wolf roles
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"wolf" : ( 1 , 1 , 1 , 1 , 2 , 2 , 2 , 3 ),
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"wolf mystic" : ( 0 , 0 , 1 , 1 , 1 , 1 , 1 , 1 ),
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