Reset paths if wrong one is chosen part 2

This commit is contained in:
skizzerz 2015-10-30 14:16:37 -07:00
parent 8b5f757057
commit e2d8f01832

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@ -857,6 +857,7 @@ class SleepyMode(GameMode):
"you if it isn't being slowed down by the foliage, you think it's best to look for the correct side of the " + "you if it isn't being slowed down by the foliage, you think it's best to look for the correct side of the " +
"woods again by going back in. Cursing your bad luck, you head back into the woods.")) "woods again by going back in. Cursing your bad luck, you head back into the woods."))
self.step = 0 self.step = 0
self.on_path = set()
self.prev_direction = self.start_direction self.prev_direction = self.start_direction
self.nightmare_step(cli) self.nightmare_step(cli)
elif "fake2" in self.on_path: elif "fake2" in self.on_path:
@ -865,6 +866,7 @@ class SleepyMode(GameMode):
"woods would result in the beast catching you in short order, so you softly curse at your bad luck as you " + "woods would result in the beast catching you in short order, so you softly curse at your bad luck as you " +
"head back into the woods to find the correct path.")) "head back into the woods to find the correct path."))
self.step = 0 self.step = 0
self.on_path = set()
self.prev_direction = self.start_direction self.prev_direction = self.start_direction
self.nightmare_step(cli) self.nightmare_step(cli)