Reset paths if wrong one is chosen part 2
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@ -857,6 +857,7 @@ class SleepyMode(GameMode):
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"you if it isn't being slowed down by the foliage, you think it's best to look for the correct side of the " +
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"you if it isn't being slowed down by the foliage, you think it's best to look for the correct side of the " +
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"woods again by going back in. Cursing your bad luck, you head back into the woods."))
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"woods again by going back in. Cursing your bad luck, you head back into the woods."))
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self.step = 0
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self.step = 0
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self.on_path = set()
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self.prev_direction = self.start_direction
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self.prev_direction = self.start_direction
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self.nightmare_step(cli)
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self.nightmare_step(cli)
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elif "fake2" in self.on_path:
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elif "fake2" in self.on_path:
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@ -865,6 +866,7 @@ class SleepyMode(GameMode):
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"woods would result in the beast catching you in short order, so you softly curse at your bad luck as you " +
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"woods would result in the beast catching you in short order, so you softly curse at your bad luck as you " +
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"head back into the woods to find the correct path."))
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"head back into the woods to find the correct path."))
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self.step = 0
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self.step = 0
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self.on_path = set()
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self.prev_direction = self.start_direction
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self.prev_direction = self.start_direction
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self.nightmare_step(cli)
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self.nightmare_step(cli)
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