Remove priorities in events
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f1922540af
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@ -250,10 +250,10 @@ class EvilVillageMode(GameMode):
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})
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def startup(self):
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events.add_listener("chk_win", self.chk_win, 1)
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events.add_listener("chk_win", self.chk_win)
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def teardown(self):
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events.remove_listener("chk_win", self.chk_win, 1)
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events.remove_listener("chk_win", self.chk_win)
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def chk_win(self, evt, var, lpl, lwolves, lrealwolves):
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lsafes = len(var.list_players(["oracle", "seer", "guardian angel", "shaman", "hunter", "villager"]))
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@ -450,10 +450,10 @@ class MatchmakerMode(GameMode):
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})
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def startup(self):
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events.add_listener("chk_win", self.lovers_chk_win, 1)
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events.add_listener("chk_win", self.lovers_chk_win)
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def teardown(self):
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events.remove_listener("chk_win", self.lovers_chk_win, 1)
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events.remove_listener("chk_win", self.lovers_chk_win)
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@game_mode("random", minp = 8, maxp = 24, likelihood = 0)
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class RandomMode(GameMode):
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@ -486,12 +486,12 @@ class RandomMode(GameMode):
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}
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def startup(self):
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events.add_listener("role_attribution", self.role_attribution, 1)
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events.add_listener("chk_win", self.lovers_chk_win, 1)
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events.add_listener("role_attribution", self.role_attribution)
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events.add_listener("chk_win", self.lovers_chk_win)
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def teardown(self):
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events.remove_listener("role_attribution", self.role_attribution, 1)
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events.remove_listener("chk_win", self.lovers_chk_win, 1)
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events.remove_listener("role_attribution", self.role_attribution)
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events.remove_listener("chk_win", self.lovers_chk_win)
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def role_attribution(self, evt, cli, chk_win_conditions, var, villagers):
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lpl = len(villagers) - 1
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@ -650,10 +650,10 @@ class GuardianMode(GameMode):
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}
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def startup(self):
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events.add_listener("chk_win", self.chk_win, 1)
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events.add_listener("chk_win", self.chk_win)
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def teardown(self):
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events.remove_listener("chk_win", self.chk_win, 1)
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events.remove_listener("chk_win", self.chk_win)
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def chk_win(self, evt, var, lpl, lwolves, lrealwolves):
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lguardians = len(var.list_players(["guardian angel", "bodyguard"]))
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