call the chk_win event when fool is lynched

useful for some 'creative' game modes and should be called anyway
This commit is contained in:
jacob1 2015-07-11 22:34:40 -04:00
parent 051aff9476
commit e6ed567364

View File

@ -1515,11 +1515,34 @@ def chk_decision(cli, force = ""):
lmsg = random.choice(var.LYNCH_MESSAGES).format(votee, "", var.get_reveal_role(votee))
cli.msg(botconfig.CHANNEL, lmsg)
message = "Game over! The fool has been lynched, causing them to win."
winner = "@" + votee
debuglog("WIN: fool")
debuglog("PLAYERS:", votee)
cli.msg(botconfig.CHANNEL, message)
stop_game(cli, "@" + votee)
return
# get the values of some arguments that need to be passed into the event
lpl = len(var.list_players())
lwolves = len(var.list_players(var.WOLFCHAT_ROLES))
cubs = len(var.ROLES["wolf cub"]) if "wolf cub" in var.ROLES else 0
lrealwolves = len(var.list_players(var.WOLF_ROLES)) - cubs
for p in var.WOUNDED + var.ASLEEP:
try:
role = var.get_role(p)
if role in var.WOLFCHAT_ROLES:
lwolves -= 1
else:
lpl -= 1
except KeyError:
pass
# call the chk_win event so that fool win can be modified / overridden by game modes
event = Event("chk_win", {"winner": winner, "message": message})
event.dispatch(var, lpl, lwolves, lrealwolves)
winner = event.data["winner"]
message = event.data["message"]
if winner is not None:
cli.msg(botconfig.CHANNEL, message)
stop_game(cli, winner)
return
# roles that eliminate other players upon being lynched
# note that lovers, assassin, clone, and vengeful ghost are handled in del_player() since they trigger on more than just lynch
if votee in var.DESPERATE:
@ -1937,16 +1960,7 @@ def chk_win(cli, end_game = True):
traitors = len(var.ROLES["traitor"]) if "traitor" in var.ROLES else 0
lpipers = len(var.ROLES["piper"]) if "piper" in var.ROLES else 0
if var.PHASE == "day":
for p in var.WOUNDED:
try:
role = var.get_role(p)
if role in var.WOLFCHAT_ROLES:
lwolves -= 1
else:
lpl -= 1
except KeyError:
pass
for p in var.ASLEEP:
for p in var.WOUNDED + var.ASLEEP:
try:
role = var.get_role(p)
if role in var.WOLFCHAT_ROLES: