Give a failure message for nightmares
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@ -962,6 +962,7 @@ class SleepyMode(GameMode):
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def nightmare_kill(self, evt, cli, var):
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if self.having_nightmare is not None:
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var.DYING.add(self.having_nightmare)
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pm(cli, self.having_nightmare, ("As the sun starts rising, your legs give out, causing the beast to descend upon you and snuff out your life."))
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def happy_fun_times(self, evt, cli, var, nick, nickrole, nicktpls, forced_death, end_game, death_triggers, killer_role, deadlist, original, ismain, refresh_pl):
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if death_triggers:
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