Evilvillage balance tweaks

This commit is contained in:
skizzerz 2015-05-09 19:13:35 -05:00
parent abf1e1ddd6
commit ee9716feeb

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@ -529,20 +529,22 @@ class EvilVillageMode(object):
self.DEFAULT_ROLE = "cultist"
self.DEFAULT_SEEN_AS_VILL = False
self.ABSTAIN_ENABLED = False
self.ROLE_INDEX = ( 6 , 10 , 15 )
self.ROLE_INDEX = ( 6 , 8 , 10 , 15 )
self.ROLE_GUIDE = reset_roles(self.ROLE_INDEX)
self.ROLE_GUIDE.update({# village roles
"oracle" : ( 1 , 1 , 0 ),
"seer" : ( 0 , 0 , 1 ),
"guardian angel" : ( 0 , 1 , 1 ),
"shaman" : ( 0 , 0 , 1 ),
"hunter" : ( 1 , 1 , 1 ),
"villager" : ( 0 , 0 , 1 ),
"oracle" : ( 0 , 1 , 1 , 0 ),
"seer" : ( 0 , 0 , 0 , 1 ),
"guardian angel" : ( 0 , 0 , 1 , 1 ),
"shaman" : ( 0 , 0 , 0 , 1 ),
"hunter" : ( 1 , 1 , 1 , 1 ),
"villager" : ( 0 , 0 , 0 , 1 ),
# wolf roles
"wolf" : ( 1 , 1 , 2 ),
"minion" : ( 0 , 1 , 1 ),
"wolf" : ( 1 , 1 , 1 , 2 ),
"minion" : ( 0 , 0 , 1 , 1 ),
# neutral roles
"fool" : ( 0 , 1 , 1 ),
"fool" : ( 0 , 0 , 1 , 1 ),
# templates
"cursed villager" : ( 0 , 1 , 1 , 1 ),
})
def startup(self):