Causing way too many bugs, need to use a more sane method of breaking
the cmd API, and only do so when it's actually ready to go. My
personal preference is to make the new API use @command instead of @cmd.
This reverts commits c90d35e6c0a9ba96692e9d73bbe27efca405d542 and 5f5966a8b49e5214c82d806ac43a2553754fdee6.
As part of this, adjust team and accurate stats to no longer hide any
information. For team stats in particular, it was very misleading to
list traitor as villager, because it gives the village the impression
they have more time than they actually do (i.e. 2 wolfteam 5 vilteam
actually means 3 wolfteam 4 vilteam but that is not obvious). As team
stats were changed, team reveal was also changed to disregard hidden
traitor, so that the two can't be correlated to pick out if traitor died
(if traitor was revealed as vilteam but stats decremented wolfteam, that
would guarantee that traitor died).
Also commit groundwork for the stats rewrite, hidden behind an
"experimental" stats type (so it is not on by default). It is still very
WIP, many things do not yet work with it.
Also adjust revealing totem so that it always fires after mayor, in case
someone has both. Before it would depend on the order the files were
imported, which could lead to oddities down the road.
This fixes#256
Also fixes some bugs with using stop_propagation instead of
stop_processing in events (the former does absolutely nothing).
Added a skeleton file to assist with adding new roles, contains the
needed imports on top and vim modeline on the bottom.
Yes, these are all related and need to go in the same commit, stop
throwing things at me.
Error only manifests if it was a wolf-side VG, or if it was a
village-side VG and no wolf-side VGs also attempted to kill that person
(in other words, the VG was given lead credit for the kill).
This has a number of related changes in other files due to needing to
re-prioritize events and fixing other bits of code to play more nicely
with split-off totems. Alpha wolf handling was moved after protection
handling because it should've been that way to begin with, and as part
of splitting off protection totem it needed to be split at the same
time. Same with fallen angel changes with how protection now adjusts the
killers lists.
Also add framework so that custom roles can modify what roles are part
of a pack of tetrahedron wolves more easily, but no other part has been
done to help that.
For now, seer and wild child are done. There are some aspects of those
roles that are still incomplete, namely:
- sorcerer and alpha wolf handling of seer/oracle/augur is still in
wolfgame.py instead of via events
- wild child does not modify !stats