- Add the new User containers for easier handling of users throughout the codebase
- Remove the swap_player event (replaced by User.swap, made possible thanks to the containers)
- Remove the cli argument from several events
- Remove !frole (a replacement will follow)
- Remove the ALLOWED_NORMAL_MODE_COMMANDS config option
Plus a couple of small fixes here and there.
Fix balance in mudkip, it was skewed too much towards village winning.
Also, if day ended in mudkip and nobody was being voted, it would error.
Let's make that not error.
This gets rid of the (dced) hack, with var.DCED_LOSERS taking its place.
Succubus was not touched, as there is already a PR which converts it,
although the succubus events in other files were touched.
Some sites were updated to be (more) Users-aware, while others replaced
it with an old deprecated get_roles() API. As more things get converted,
these will hopefully get eliminated as well. A FIXME comment was added
to all such occurrences.
The dead player is already removed from var.ROLES by the time the event
fires. Also, tweak del_player event to make it much easier to support
arbitrary roles as not being the player's main role by changing nicktpls
to allroles (which is a set that includes mainrole). The assassinate
event is similarly tweaked.
* Split + buff succubus
When all succubi die, all entranced people now die along with them. This
should prevent an entranced person from ratting out the succubus early
on so that they go back to their team, as they lose now even if succubus
dies. One exception is if EVERY succubus idles out, then everyone that
is entranced is freed of entrancement, as it isn't their fault that they
didn't protect their friends in that case.
Dullahans now have succubi entirely removed from their list as the
likelihood they get unentranced is low, and it's easier to implement
this way.
Ensure that entranced people can vote along with ANY succubus, even if
that vote isn't the one that succeeded. Before there were cases where
they could vote along with succubus but still end up dying (particularly
in respect to a vote passing when a succubus abstained).
Clear up some message wording with regards to succubi.
Cleaned up chk_win_conditions and eliminated chk_traitor, so they make
much more sense now.
Also fixed minor issues, such as end-game saying "same number" of wolves
even if there are more wolves than villagers, hunter/vigilante dying
during night sometimes not clearing variables correctly (thus causing
premature night end) and some various stupidity going on with some old
code I wrote that doesn't have any visible effects.
* Combine all players into the same succubus death message
* Fix stylistic issues and succubus idling not working
Causing way too many bugs, need to use a more sane method of breaking
the cmd API, and only do so when it's actually ready to go. My
personal preference is to make the new API use @command instead of @cmd.
This reverts commits c90d35e6c0a9ba96692e9d73bbe27efca405d542 and 5f5966a8b49e5214c82d806ac43a2553754fdee6.