Allow admins to fjoin people who are currently stasised without removing
their stasis entirely. Stasis is unaffected by this on its own, although
note that a game being played will still normally reduce the stasis
penalty for now, even if the stasised player actually played in the game
due to being fjoined.
The reasoning behind this is that retracting your vote not to lynch does
not necessarily mean that you will indeed lynch someone.
Also, retracting a vote not to lynch will now reset the !votes rate
limit, just like retracting a normal vote.
!simple used to determine whether you were given simple instructions
*and* whether the bot NOTICEs you; now, it only controls the former and
!notice controls the latter.
The inclusion of jester was causing a disproportionately high number of wolf wins due to wolves voting jester as a strategy in order to bring numbers to even. Per discussion in -ops, it was decided that removing jester would be good in order to prevent this (an alternative option being reducing number of wolves so that the gameplay can still happen, but it requires more finesse on the wolves' part in order to utilize).
Features:
- Added var.NO_LYNCH
- Tweaked hurry_up to count not-lynching players
- Makes day end without a lynch if enough players abstain
- Consider pacifists and not-lynching as equal for lynching calculation
(in chk_decision and hurry_up)
- Add "x players have refrained from voting" in !votes
- Added actual nolynch/abstain command, which is a toggle to no_lynch or
not
- Make !voting automatically remove the player from the no-lynchers
- Make !retract remove the player from no-lynchers
- Make rapidfire more rapid by reducing timers and adding in time lord
- Correctly credit someone for a win if they die and THEN /part or /quit
(someone that dies and is /kicked will not get a win, as that usually
means they cheated or something.)
- Break up long messages (roles, player totals) at intelligent points.