nyuszika7h
053edf3bf3
Fix README.rst
2013-09-17 19:26:06 +02:00
nyuszika7h
b329fb823e
Fix flashback dog
2013-09-13 15:32:37 +02:00
nyuszika7h
6117444de8
Merge branch 'fix-wolfrelay-actions'
2013-09-12 16:37:17 +02:00
nyuszika7h
ff0078e9ec
Bold nick for actions in wolf relay
...
Without this fix, a wolf team member could '/nick Someone' and leave a
fake detective paper, which is indistinguishable from a real one.
2013-09-12 16:36:24 +02:00
nyuszika7h
845150b119
Fix line endings in README.rst
...
Apparently sharkk's last pull request changed the line endings to CRLF.
>_>
2013-09-11 18:09:34 +02:00
nyuszika7h
b281f7beb2
Merge pull request #2 from sharkk/patch-2
...
Update README.rst
2013-09-11 09:07:01 -07:00
aLaserShark
44da66a50e
super secure flashback dog
2013-09-11 10:18:58 -04:00
aLaserShark
3566dd5886
import random
2013-09-11 10:13:19 -04:00
aLaserShark
3066870932
pointless flashback dog
...
http://i.imgur.com/nO8rZ.gif
has a 1/100 chance of appearing every time someone is killed
2013-09-11 10:11:28 -04:00
nyuszika7h
68dc1440db
Fix previous commit
2013-09-07 00:42:36 +02:00
nyuszika7h
fd90e45ee4
Restore #wolfgame roles (for now)
2013-09-07 00:40:53 +02:00
nyuszika7h
6a9054fbf5
Partially revert old gun behavior
2013-09-05 21:46:10 +02:00
nyuszika7h
97a8abff45
Revert "Prevent visited harlot from being killed"
...
This reverts commit f49e7371b8
.
Thinking about it, the old behavior actually makes sense. X visits Y,
and Y visits X. When wolf targets X, they find Y, and vice versa.
2013-09-05 21:44:08 +02:00
nyuszika7h
8a7ca99c75
Remove two harlot/cursed and move GA to 15
2013-09-05 21:11:57 +02:00
nyuszika7h
6131bbfd84
Remove two gunners as they are too overpowered
2013-09-05 21:08:16 +02:00
nyuszika7h
8509b370c0
Reduce chance for gunner shooting wolf if killed
2013-09-05 18:36:37 +02:00
aLaserShark
904ab78041
Update README.rst
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fix verbose
2013-09-05 11:36:45 -04:00
nyuszika7h
5dddfa3d76
Move two harlots to 13
...
These roles are subject to change in the future, I'm still not sure what
would be the best role distribution.
2013-09-04 22:18:39 +02:00
nyuszika7h
da7ba385ff
Adjust gunner chances
2013-09-04 21:48:13 +02:00
nyuszika7h
eb508a906a
Move drunk to 7 players per suggestion from ecks
2013-09-04 21:39:44 +02:00
nyuszika7h
6c1ba0392e
Convert README.rst to Unix line endings
2013-09-04 20:22:28 +02:00
nyuszika7h
a821bbc511
Convert README.rst to Unix line endings
2013-09-04 20:21:48 +02:00
nyuszika7h
2cc69d17a6
Fix grammar in README.rst
2013-09-04 20:06:55 +02:00
nyuszika7h
0f8debfcfb
Fix README.rst (again)
2013-09-04 18:10:21 +02:00
nyuszika7h
dee6635587
Fix README.rst
2013-09-04 17:48:56 +02:00
nyuszika7h
60699e8a37
Update README.rst
2013-09-04 17:48:20 +02:00
nyuszika7h
2dd70724a9
Merge pull request #1 from aLaserShark/seerwolf
2013-09-04 17:23:01 +02:00
aLaserShark
213588124f
Update README.rst
...
add our chan
2013-09-04 10:27:13 -04:00
aLaserShark
98227201f5
Delete sabotage.py
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the settings one
2013-09-04 10:22:51 -04:00
aLaserShark
62faf8b2e8
Delete sabotage.py
...
fud
2013-09-04 10:21:34 -04:00
nyuszika7h
2ef954a8c7
Merge remote-tracking branch 'origin/update-gitignore'
2013-09-04 14:23:20 +02:00
nyuszika7h
36d148a0fe
Update .gitignore (again)
2013-09-04 14:17:46 +02:00
nyuszika7h
673e74ce05
Update .gitignore
2013-09-04 14:13:17 +02:00
nyuszika7h
d9aebb9e12
Merge remote-tracking branch 'origin/readme-rst'
...
Conflicts:
README
2013-09-04 12:33:14 +02:00
nyuszika7h
87033ad3ca
Convert README.rst to rST and clarify instructions
2013-09-04 12:32:13 +02:00
nyuszika7h
9d61c4c549
Rename README to README.rst
2013-09-04 12:16:37 +02:00
nyuszika7h
869c3bed91
Convert Windows line endings to Unix
2013-09-04 11:56:00 +02:00
nyuszika7h
636f7b26d3
Prevent services from being pinged
2013-09-03 14:14:22 +02:00
nyuszika7h
b96c98b01d
Add !pony command
2013-08-29 23:23:38 +02:00
nyuszika7h
a8ed5bd3c4
Re-add coin landing on side/bot
2013-08-29 23:20:24 +02:00
nyuszika7h
b5c83eaf42
Allow negative value in !fwait
...
This is a quite hacky way, and although in my tests, it does not crash
the bot, it might be possible, and there might be a better way to do
this.
2013-08-26 17:52:32 +02:00
nyuszika7h
f49e7371b8
Prevent visited harlot from being killed
...
At 12 players, there are two harlots, and they can visit each other.
This is intended to make both of them invincible, but the actual
behavior was that the one visiting the victim would die.
2013-08-26 16:30:28 +02:00
nyuszika7h
e13cd35114
Update settings for my custom version of the bot
2013-08-26 15:49:46 +02:00
Robert Wall
ed62cbbfc9
Change branch condition for checking if night is over, fixes #17
...
chk_nightdone used to check whether the number of people seen equals
the number of seers (and the same for harlot, etc.). This means night
times out if the seer (etc.) leaves after seeing but before night is
otherwise ended. This commit changes equals to >=, and swaps around the
wolf part of that condition so that it matches the other parts.
2013-07-15 19:37:10 -07:00
Robert Wall
1487256f09
Oops, I fail at paying attention. Fixing last commit.
2013-07-13 21:06:30 -07:00
Robert Wall
a1b948a93a
Merge branch 'master' of github.com:LycanthropeTheGreat/lycanthrope
2013-07-13 21:02:53 -07:00
Robert Wall
58ce84235f
Move various in-channel messages to user notices
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This commit moves the !votes and !stats rate limit warnings to user
notices intead of in-channel messages, to be consistent with the other
rate limit warnings and because those messages are usually just
pointless noise. It also moves the CARE_BOLD and CARE_COLOR messages
to user notices, because they're spammy and annoying and just make
things worse when they're in-channel.
2013-07-13 20:58:19 -07:00
Melissa Draper
7f8d5286b3
Exclude illegal_joins (stasised people) from the !ping list.
...
Pinging people who are in stasis to join games is both futile and
inflammatory. Closes issue #16
2013-07-14 10:29:35 +12:00
Robert Wall
ecd62cf0ef
Simplify stasis logic for people who leave the channel.
...
Instead of setting make_stasis as soon as they leave, then setting it
again with a negative number if they rejoin, we can just set it when
they actually reach the timer and are killed. We were actually doing
*both* up to now (which was probably what was causing the double stasis
mentioned in issue #8 ), so I just removed the make_stasis calls when
people leave and come back, and kept the one when they get killed.
2013-07-12 20:59:59 -07:00
Robert Wall
cca373904d
Check whether night is done after werecrow !observes. Closes #9
2013-07-12 20:48:34 -07:00