Instead of setting make_stasis as soon as they leave, then setting it again with a negative number if they rejoin, we can just set it when they actually reach the timer and are killed. We were actually doing *both* up to now (which was probably what was causing the double stasis mentioned in issue #8), so I just removed the make_stasis calls when people leave and come back, and kept the one when they get killed.
Use Python 3.2 (3.1 doesn't work) configure botconfig.py by following the example in botconfig.py.example if desired, configure settings/wolfgame.py to modify game settings run wolfbot.py
Description