Instead of setting make_stasis as soon as they leave, then setting it again with a negative number if they rejoin, we can just set it when they actually reach the timer and are killed. We were actually doing *both* up to now (which was probably what was causing the double stasis mentioned in issue #8), so I just removed the make_stasis calls when people leave and come back, and kept the one when they get killed. |
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__init__.py | ||
common.py | ||
sabotage.py | ||
wolfgame.py |