Commit Graph

1456 Commits

Author SHA1 Message Date
jacob1
4c213e077b Fix bug where game might end early when multiple people are killed at night 2014-01-02 19:18:16 -05:00
xnrand
113064ac45 new image 2013-12-22 01:38:28 +01:00
nyuszika7h
ca1a864364 Fix fatal typo in settings/wolfgame.py 2013-11-13 20:02:55 +01:00
nyuszika7h
d78d4c877e Fix player limit, now is actually 21 2013-11-13 20:02:21 +01:00
nyuszika7h
9d1e0334f3 Update !rules 2013-11-11 20:25:38 +01:00
nyuszika7h
77be645d9c Limit wolf gunner to 1 bullet
It's sometimes too easy to win for wolves, even with 2 bullets.
2013-11-10 22:20:24 +01:00
nyuszika7h
5961b2b4c7 Actually add wolf #4 at 20 2013-11-10 22:10:32 +01:00
nyuszika7h
29f210b394 Fix !pony working when you're not playing 2013-11-10 22:03:49 +01:00
nyuszika7h
1f1af21401 Reduce player limit to 21
Move wolf #4 to 20
Add cursed #2 to 18
2013-11-10 21:54:59 +01:00
nyuszika7h
8685f6aa1f Merge branch 'master' of github.com:nyuszika7h/seerwolf 2013-11-10 21:53:11 +01:00
nyuszika7h
734d917c3e Increase player limit to 22
Add wolf #4 to 22
2013-11-10 21:51:35 +01:00
nyuszika7h
e096e684b5 Merge pull request #9 from xnrand/master
Picture announcing improvements
2013-11-10 11:12:50 -08:00
xnrand
f95abc7303 Improvements to the random pictures announcing on kill
Added a new picture, you will like this one.
Changed that one .jpg URL that actually pointed to a .gif file to .jpg.
Changed picking algorithm to have fixed chances even when adding new pictures. Uses random.choice().
We don't want to have these pictures quite as often. We once had a 1/100 chance. To balance things out a bit, a 1/50 chance should do.
2013-11-10 20:09:08 +01:00
xnrand
2cf79ee022 Merge pull request #1 from nyuszika7h/master
Merged new commits
2013-11-10 10:50:26 -08:00
nyuszika7h
0028b15669 Merge pull request #8 from sharkk/patch-5
add three more pictures
2013-11-10 10:47:03 -08:00
Kyle Fahringer
d34207dc67 add three more pictures
wolfbot needs more gif
2013-11-10 13:46:06 -05:00
nyuszika7h
da0681b90d Show admins which are !away in !admins 2013-11-06 22:39:32 +01:00
nyuszika7h
f164c51de0 Remove useless horizontal line from README.rst 2013-11-03 12:10:24 +01:00
nyuszika7h
8a177d1df1 Fix typo in README.rst 2013-11-03 12:09:24 +01:00
xnrand
9765c276c6 Fix fatal typo 2013-11-03 11:52:14 +01:00
nyuszika7h
0f17ca6637 Fix .gitignore 2013-11-03 11:37:57 +01:00
xnrand
edefe70947 Fix port in IRC URL 2013-11-03 11:33:27 +01:00
xnrand
5ea02c96b5 Merge readme changes from branch readme-rst 2013-11-03 11:32:59 +01:00
nyuszika7h
4987b4cfe2 Increase rate limit for !stats and !votes to 1 minute 2013-11-02 15:48:35 +01:00
nyuszika7h
180d36851e Allow using !stats in PM 2013-10-16 22:34:28 +02:00
nyuszika7h
dcb7016b2f Prevent seer from seeing themselves 2013-10-01 22:21:50 +02:00
nyuszika7h
bf504d6645 Merge branch 'update-gitignore' 2013-09-20 15:48:14 +02:00
nyuszika7h
7ac3189c58 Fix ignoring of vim swap files 2013-09-20 15:48:03 +02:00
nyuszika7h
ab2048d5ef Merge branch 'fix-werecrow' 2013-09-18 20:20:49 +02:00
nyuszika7h
55cc34df3f Fix werecrow dying when wolf is shot dead at night
Previously, if a wolf was shot dead at night, any werecrows that have
observed were removed from the game without announcement, although they
would remain voiced.

For those who are curious, this is because lists are copied by reference
on assignment in Python; any changes made on the variable you assigned
the list to will be reflected in the original list. This can be avoided
by making a shallow copy of the list using `list(x)` or `x[:]`.
2013-09-18 20:14:52 +02:00
nyuszika7h
07ecfd1f88 Fix README.rst 2013-09-17 19:26:21 +02:00
nyuszika7h
053edf3bf3 Fix README.rst 2013-09-17 19:26:06 +02:00
nyuszika7h
b329fb823e Fix flashback dog 2013-09-13 15:32:37 +02:00
nyuszika7h
6117444de8 Merge branch 'fix-wolfrelay-actions' 2013-09-12 16:37:17 +02:00
nyuszika7h
ff0078e9ec Bold nick for actions in wolf relay
Without this fix, a wolf team member could '/nick Someone' and leave a
fake detective paper, which is indistinguishable from a real one.
2013-09-12 16:36:24 +02:00
nyuszika7h
845150b119 Fix line endings in README.rst
Apparently sharkk's last pull request changed the line endings to CRLF.
>_>
2013-09-11 18:09:34 +02:00
nyuszika7h
b281f7beb2 Merge pull request #2 from sharkk/patch-2
Update README.rst
2013-09-11 09:07:01 -07:00
aLaserShark
44da66a50e super secure flashback dog 2013-09-11 10:18:58 -04:00
aLaserShark
3566dd5886 import random 2013-09-11 10:13:19 -04:00
aLaserShark
3066870932 pointless flashback dog
http://i.imgur.com/nO8rZ.gif
has a 1/100 chance of appearing every time someone is killed
2013-09-11 10:11:28 -04:00
nyuszika7h
68dc1440db Fix previous commit 2013-09-07 00:42:36 +02:00
nyuszika7h
fd90e45ee4 Restore #wolfgame roles (for now) 2013-09-07 00:40:53 +02:00
nyuszika7h
6a9054fbf5 Partially revert old gun behavior 2013-09-05 21:46:10 +02:00
nyuszika7h
97a8abff45 Revert "Prevent visited harlot from being killed"
This reverts commit f49e7371b8.

Thinking about it, the old behavior actually makes sense. X visits Y,
and Y visits X. When wolf targets X, they find Y, and vice versa.
2013-09-05 21:44:08 +02:00
nyuszika7h
8a7ca99c75 Remove two harlot/cursed and move GA to 15 2013-09-05 21:11:57 +02:00
nyuszika7h
6131bbfd84 Remove two gunners as they are too overpowered 2013-09-05 21:08:16 +02:00
nyuszika7h
8509b370c0 Reduce chance for gunner shooting wolf if killed 2013-09-05 18:36:37 +02:00
aLaserShark
904ab78041 Update README.rst
fix verbose
2013-09-05 11:36:45 -04:00
nyuszika7h
5dddfa3d76 Move two harlots to 13
These roles are subject to change in the future, I'm still not sure what
would be the best role distribution.
2013-09-04 22:18:39 +02:00
nyuszika7h
da7ba385ff Adjust gunner chances 2013-09-04 21:48:13 +02:00