banned/src/roles/piper.py
Ryan Schmidt 11569c75b2
Fix possible issue in chk_win
need to propagate rolemap/mainroles into subcalls so that checking win conds in role attribution (e.g. for random/mael) won't spuriously break
2017-12-05 18:37:54 -07:00

202 lines
7.7 KiB
Python

import re
import random
import itertools
import math
from collections import defaultdict
import botconfig
import src.settings as var
from src.utilities import *
from src.functions import get_players, get_all_players, get_target, get_main_role
from src import channels, users, debuglog, errlog, plog
from src.decorators import command, event_listener
from src.messages import messages
from src.events import Event
TOBECHARMED = {} # type: Dict[users.User, Set[users.User]]
CHARMED = set() # type: Set[users.User]
@command("charm", chan=False, pm=True, playing=True, silenced=True, phases=("night",), roles=("piper",))
def charm(var, wrapper, message):
"""Charm a player, slowly leading to your win!"""
pieces = re.split(" +", message)
target1 = pieces[0]
if len(pieces) > 1:
if len(pieces) > 2 and pieces[1].lower() == "and":
target2 = pieces[2]
else:
target2 = pieces[1]
else:
target2 = None
target1 = get_target(var, wrapper, target1)
if not target1:
return
if target2 is not None:
target2 = get_target(var, wrapper, target2)
if not target2:
return
orig1 = target1
orig2 = target2
evt1 = Event("targeted_command", {"target": target1.nick, "misdirection": True, "exchange": True})
evt1.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target1.nick, frozenset({"detrimental"}))
if evt1.prevent_default:
return
target1 = users._get(evt1.data["target"]) # FIXME: need to make targeted_command use users
if target2 is not None:
evt2 = Event("targeted_command", {"target": target2.nick, "misdirection": True, "exchange": True})
evt2.dispatch(wrapper.client, var, "charm", wrapper.source.nick, target2.nick, frozenset({"detrimental"}))
if evt2.prevent_default:
return
target2 = users._get(evt2.data["target"]) # FIXME
# Do these checks based on original targets, so piper doesn't know to change due to misdirection/luck totem
if orig1 is orig2:
wrapper.send(messages["must_charm_multiple"])
return
if orig1 in CHARMED and orig2 in CHARMED:
wrapper.send(messages["targets_already_charmed"].format(orig1, orig2))
return
elif orig1 in CHARMED:
wrapper.send(messages["target_already_charmed"].format(orig1))
return
elif orig2 in CHARMED:
wrapper.send(messages["target_already_charmed"].format(orig2))
return
TOBECHARMED[wrapper.source] = {target1, target2}
TOBECHARMED[wrapper.source].discard(None)
if orig2:
debuglog("{0} (piper) CHARM {1} ({2}) && {3} ({4})".format(wrapper.source,
target1, get_main_role(target1),
target2, get_main_role(target2)))
wrapper.send(messages["charm_multiple_success"].format(orig1, orig2))
else:
debuglog("{0} (piper) CHARM {1} ({2})".format(wrapper.source, target1, get_main_role(target1)))
wrapper.send(messages["charm_success"].format(orig1))
chk_nightdone(wrapper.client)
@event_listener("chk_win", priority=2)
def on_chk_win(evt, cli, var, rolemap, mainroles, lpl, lwolves, lrealwolves):
# lpl doesn't included wounded/sick people or consecrating priests
# whereas we want to ensure EVERYONE (even wounded people) are charmed for piper win
pipers = set(users._get(p) for p in rolemap.get("piper", ())) # FIXME
lp = len(pipers)
if lp == 0: # no alive pipers, short-circuit this check
return
uncharmed = set(get_players(mainroles=mainroles)) - CHARMED - pipers
if var.PHASE == "day" and len(uncharmed) == 0:
evt.data["winner"] = "pipers"
evt.data["message"] = messages["piper_win"].format("s" if lp > 1 else "", "s" if lp == 1 else "")
@event_listener("player_win")
def on_player_win(evt, var, player, mainrole, winner, survived):
if winner != "pipers":
return
if mainrole == "piper":
evt.data["won"] = True
# TODO: add code here (or maybe a sep event?) to let lovers win alongside piper
# Right now that's still in wolfgame.py, but should be moved here once mm is split
@event_listener("del_player")
def on_del_player(evt, var, player, mainrole, allroles, death_triggers):
CHARMED.discard(player)
TOBECHARMED.pop(player, None)
@event_listener("transition_day_begin")
def on_transition_day_begin(evt, var):
tocharm = set(itertools.chain.from_iterable(TOBECHARMED.values()))
# remove pipers from set; they can never be charmed
# but might end up in there due to misdirection/luck totems
tocharm.difference_update(get_all_players(("piper",)))
# Send out PMs to players who have been charmed
for target in tocharm:
charmedlist = list(CHARMED | tocharm - {target})
message = messages["charmed"]
if len(charmedlist) <= 0:
target.send(message + messages["no_charmed_players"])
elif len(charmedlist) == 1:
target.send(message + messages["one_charmed_player"].format(charmedlist[0]))
elif len(charmedlist) == 2:
target.send(message + messages["two_charmed_players"].format(charmedlist[0], charmedlist[1]))
else:
target.send(message + messages["many_charmed_players"].format("\u0002, \u0002".join(p.nick for p in charmedlist[:-1]), charmedlist[-1]))
if len(tocharm) > 0:
for target in CHARMED:
tobecharmedlist = list(tocharm)
if len(tobecharmedlist) == 1:
message = messages["players_charmed_one"].format(tobecharmedlist[0])
elif len(tobecharmedlist) == 2:
message = messages["players_charmed_two"].format(tobecharmedlist[0], tobecharmedlist[1])
else:
message = messages["players_charmed_many"].format("\u0002, \u0002".join(p.nick for p in tobecharmedlist[:-1]), tobecharmedlist[-1])
previouscharmed = CHARMED - {target}
if len(previouscharmed):
target.send(message + messages["previously_charmed"].format("\u0002, \u0002".join(p.nick for p in previouscharmed)))
else:
target.send(message)
CHARMED.update(tocharm)
TOBECHARMED.clear()
@event_listener("night_acted")
def on_night_acted(evt, var, target, actor):
if target in TOBECHARMED:
evt.data["acted"] = True
@event_listener("chk_nightdone")
def on_chk_nightdone(evt, var):
evt.data["actedcount"] += len(TOBECHARMED.keys())
evt.data["nightroles"].extend(get_all_players(("piper",)))
@event_listener("transition_night_end", priority=2)
def on_transition_night_end(evt, var):
ps = set(get_players()) - CHARMED
for piper in get_all_players(("piper",)):
pl = list(ps)
random.shuffle(pl)
pl.remove(piper)
to_send = "piper_notify"
if piper.prefers_simple():
to_send = "piper_simple"
piper.send(messages[to_send], "Players: " + ", ".join(p.nick for p in pl), sep="\n")
@event_listener("exchange_roles")
def on_exchange(evt, var, actor, target, actor_role, target_role):
# if we're shifting piper around, ensure that the new piper isn't charmed
if actor_role == "piper":
CHARMED.discard(target)
if target_role == "piper":
CHARMED.discard(actor)
@event_listener("get_special")
def on_get_special(evt, var):
evt.data["special"].update(get_players(("piper",)))
@event_listener("reset")
def on_reset(evt, var):
CHARMED.clear()
TOBECHARMED.clear()
@event_listener("revealroles")
def on_revealroles(evt, var, wrapper):
if CHARMED:
evt.data["output"].append("\u0002charmed players\u0002: {0}".format(", ".join(p.nick for p in CHARMED)))
# vim: set sw=4 expandtab: