This patch fixes a bug in !join that caused new entries to be created in the var.illegal_joins dictionary for every joining player because of a missing check to see if the player's cloak is in the dictionary at all. It also adds logic to !start to remove entries from the var.illegal_joins dict if they currently have a value of 0, since these entries are no longer relevant. These changes together make !eval var.illegal_joins far more useful for getting a list of *just* stasised players. |
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.. | ||
__init__.py | ||
common.py | ||
sabotage.py | ||
wolfgame.py |