- A message is now displayed whenever a pacifism or impatience totem is
triggered, e.g. "X impatiently votes for Y." or "X meekly votes to not
lynch anyone today." These are played immediately before the vote
passes, so there is no opportunity for people to abandon course.
- Reinstate people with impatience totems being the ones that die to
desperation totems. Due to the above message playing, it is now more
obvious why they died, and I believe that doing it this way adds to
gameplay ("I have a random totem and so does the person being voted. I
should try to jump in early just in case I have impatience so I don't
die."). If someone with impatience votes normally, their actual vote
counts for determing vote order (so they aren't last unless they voted
last). If there are multiple people with impatience that didn't vote,
then the order in which they vote is random.