Convert chk_decision, chk_nightdone, transition_day, transition_night, doomsayer, mayor, and convert+split shamans in three files with a shared helper. Fixes and updates for the User containers, and some other tweaks and fixes.
- Add the new User containers for easier handling of users throughout the codebase
- Remove the swap_player event (replaced by User.swap, made possible thanks to the containers)
- Remove the cli argument from several events
- Remove !frole (a replacement will follow)
- Remove the ALLOWED_NORMAL_MODE_COMMANDS config option
Plus a couple of small fixes here and there.
It's not needed since we can import at function scope. Also make
chk_nightdone implicit for role commands executed during night, so we
can remove tons of redundant calls.
Templates are still applied on game start according to
var.TEMPLATE_RESTRICTIONS, but now any arbitrary role can be applied as
a template during gameplay without breaking things horribly.
Speaking of breaking things horribly, things are probably broken
horribly due to this. It was lightly tested, but there's a lot of
fundamental stuff that changed.
mm = matchmaker, ms = mad scientist, vg = vengeful ghost
Additionally, allow all special keys to be queried via pstats in an
extensible manner (used for vg activated and vg driven off)
If it is impossible for other (non-wolf) roles to have killed at night,
we do not deduct from the traitor count. This logic isn't perfect yet,
but should cover the majority of cases.
Causing way too many bugs, need to use a more sane method of breaking
the cmd API, and only do so when it's actually ready to go. My
personal preference is to make the new API use @command instead of @cmd.
This reverts commits c90d35e6c0a9ba96692e9d73bbe27efca405d542 and 5f5966a8b49e5214c82d806ac43a2553754fdee6.
Error only manifests if it was a wolf-side VG, or if it was a
village-side VG and no wolf-side VGs also attempted to kill that person
(in other words, the VG was given lead credit for the kill).
This has a number of related changes in other files due to needing to
re-prioritize events and fixing other bits of code to play more nicely
with split-off totems. Alpha wolf handling was moved after protection
handling because it should've been that way to begin with, and as part
of splitting off protection totem it needed to be split at the same
time. Same with fallen angel changes with how protection now adjusts the
killers lists.
Also add framework so that custom roles can modify what roles are part
of a pack of tetrahedron wolves more easily, but no other part has been
done to help that.