Many of these aliases are words that begin sentences. Saying them in
wolfchat/deadchat then makes the bot pm random people with stuff. Let's
NOT do that, kthx. fact is also a word, so replacing that with fdo.
The dead player is already removed from var.ROLES by the time the event
fires. Also, tweak del_player event to make it much easier to support
arbitrary roles as not being the player's main role by changing nicktpls
to allroles (which is a set that includes mainrole). The assassinate
event is similarly tweaked.
They can't be shot during day, so they can't be shot at night either.
Add an event so that it can be easily handled once split (using the new
API, Vgr would be so proud of me).
If with_host() is called before we fully know our ident and host, we'll
set the host but keep ident as None, which breaks everything down the
line. I could've fixed this in general in users._add, but that would
require more extensive changes than this patch (aka may break other
things).
Instead of trying to guess what format a token is based on its content,
hardcode a list of known tokens and what formats their parameters take.
Any unknown token will therefore be kept as a string, instead of
potentially blowing up parsing due to unexpected values (such as
multiple colons).
Also fix parsing for colon-separated lists. MAXLIST=beI:100 is *VERY*
different from MAXLIST=b:100,e:100,I:100 but our previous processing
made the two identical in terms of what the structure looked like.
Templates are still applied on game start according to
var.TEMPLATE_RESTRICTIONS, but now any arbitrary role can be applied as
a template during gameplay without breaking things horribly.
Speaking of breaking things horribly, things are probably broken
horribly due to this. It was lightly tested, but there's a lot of
fundamental stuff that changed.
mm = matchmaker, ms = mad scientist, vg = vengeful ghost
Additionally, allow all special keys to be queried via pstats in an
extensible manner (used for vg activated and vg driven off)
Also allow prefixing commands by their role name to remove ambiguity
should a person be multiple roles. For example, "seer see foo" and
"augur see foo" will now work if a person is both seer and augur
(whereas normal see foo would be ambiguous). A player will be directed
to use the unambiguous prefixed version if we detect that a role command
will fire multiple times for them (note: coming soon).
For sanity reasons, these role prefixes are implemented as exclusive
commands, meaning no other commands or command aliases may use the same
name. Clone needs to be special-cased in this regard, as clone is both a
role name and a command name.
It simply didn't work before now for a while (as in, you could still
join/start). Also make it function during join phase, because having
weird restrictions on which it does/doesn't disable the commands is
weird. The admin can still !fjoin/!fstart as needed if they do want to
run one more game after executing this command during join phase.
When a game is being played with team reveal instead of role reveal, use
explicit team names instead of just "wolf" or "villager" to make it clear that
we're referencing teams, not the similarly-named roles.
when calling chk_win_conditions, maelstrom uses a rolemap where all players are usually '0', this is casted to a set which makes it think there is only one player
If in team reveal and succubus visits victim, show her as a neutral
player.
Don't try to double-kill people if all succubi die. While double tap is
a proven technique against zombies, it apparently breaks werewolf bots.
Before, strong refs ensured that the user stayed "alive" but now we
remove user instances when they leave the last channel. As such, fire
the event before removing them from channels so the user instance is
still in our overall user set.